About

Two disciplines,
one working method.

I'm Iona Reyes, a product designer and director based in Lisbon. For the last seven years I've split my practice deliberately in two — interface and identity work under daylight, motion and cinematography work after hours — rather than blur them into one generalist label.

The two feed each other more than they compete. Timing learned from cutting a music video shows up in how a transfer confirmation animates. Grid discipline from a design system shows up in how I frame a shot. But they stay separated on purpose: a client hiring for a banking flow shouldn't have to wade through show reels to find it, and vice versa.

Outside client work, I run a small monthly critique group for Lisbon-based motion designers and occasionally teach a weekend workshop on kinetic typography.

Tools

FigmaFramerAfter EffectsDaVinci ResolveTouchDesignerCinema 4DRiveBlender
Portrait of Iona Reyes

Lisbon, PT — GMT+0

Experience

  1. 2023Present

    Senior Product Designer

    Nova Systems · Lisbon, Portugal

    Leading design for consumer banking flows, from research through the shipped design system used across three product teams.

    Own end-to-end design for Nova's consumer banking surface, working across a research analyst, four engineers, and a product manager. Introduced a shared component library that cut new-screen design time by roughly a third and reduced visual inconsistency flagged in QA.

    Ran the redesign that became [[Halcyon]] in the public case study, including two rounds of moderated usability testing with existing customers.

  2. 20202023

    Motion Designer

    Studio Halide · Berlin, Germany

    Directed and shot commercial and music video work for independent brands and artists, from concept through final color.

    Joined a four-person production studio as the second hire and grew the video arm from occasional freelance jobs into a standing commercial practice. Directed and color-graded work including the launch film for a footwear brand and a music video that picked up regional press coverage.

    Built the studio's first internal pipeline for practical-effects shoots, reducing average post-production turnaround from three weeks to nine days.

  3. 20182020

    Junior Designer

    Fenwick & Cole · Porto, Portugal

    First design role out of university, split between print identity work for local retail clients and early UI support on a small internal team.

    Supported senior designers on identity and packaging projects for regional retail clients, including full ownership of the packaging system that became the early basis for [[Cortado]]'s later, more mature identity.

    Learned production printing constraints the hard way — three separate reprints on a die-cut job taught more about tolerances than any course had.

Education

  1. 2014 — 2018

    Universidade de Lisboa

    BA, Visual Communication Design

    Thesis project focused on kinetic typography for accessibility — animating captions in sync with speech emphasis rather than flat timing. It placed second in the department's year-end review and became the seed for the interaction thinking behind later motion work.